Virtual Studio
The virtual studio comes of age
Virtual Studios (VS) have come a long way since their introduction in the 1980s. Back then, subpar graphics meant they were only suitable for very limited productions.
Then everything changed. In 2016, game rendering engines revolutionized the industry, making it possible for studios of all sizes to create immersive environments using just a green screen.
Zero Density led the way when we started using Unreal Engine for broadcasting. Its drastically improved graphics quality, combined with a real-time compositing pipeline and unparalleled keying capabilities created an unrivaled VS solution.
The Reality5 platform takes everything to the next level. It merges Unreal Engine 5 with a streamlined architecture, delivering extraordinary quality while maintaining reliability, efficiency, and seamless integration. Our Virtual Studio has the power to reshape business models, optimize studio utilization, reduce costs, and enhance production value.
Simpler, better, and more reliable. Zero Density’s integrated VS solution sets the gold standard. Welcome to the future of virtual production.

In short
Our virtual studio solution is powered by Reality5’s core capabilities, combined with Traxis Camera and Talent tracking for a robust all-in-one system.
Single control interface
Efficient. Effective. Fun to use. The Reality Hub system controls all of our graphics platforms, giving operators confidence, flexibility, and control. It also saves time and reduces errors by integrating with newsroom systems, studio automation, and other data providers to streamline data handling processes.
Worklow VS

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