Lino Manager
Create, manage, and route channels across one or multiple Reality engines at runtime. Assign Program and Preview roles, organize channels for on-air graphics, AR, virtual studios, and videowalls, and control everything from a unified operational layer. The multi-channel architecture enables scalable productions.
Lino Channel Manager
- Create and manage channels dynamically during runtime.
- Assign Program and Preview roles to any channel.
- Route outputs across one or multiple engines.
- Support on-air graphics, AR, virtual studios, and videowalls within the same channel architecture.
- There is no software-imposed limit on the number of channels. One Unreal Engine process can render a virtually unlimited number of channels, limited only by hardware CPU and GPU.
- Each channel maintains its own state, data, and execution context, allowing graphics to run independently across Program, Preview, AR, virtual studio, on-air, and videowall outputs.
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