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Lino Manager

Lino Manager

Create, manage, and route channels across one or multiple Reality engines at runtime. Assign Program and Preview roles, organize channels for on-air graphics, AR, virtual studios, and videowalls, and control everything from a unified operational layer. The multi-channel architecture enables scalable productions.

Lino Channel Manager

  • Create and manage channels dynamically during runtime.
  • Assign Program and Preview roles to any channel.
  • Route outputs across one or multiple engines.
  • Support on-air graphics, AR, virtual studios, and videowalls within the same channel architecture.
  • There is no software-imposed limit on the number of channels. One Unreal Engine process can render a virtually unlimited number of channels, limited only by hardware CPU and GPU.
  • Each channel maintains its own state, data, and execution context, allowing graphics to run independently across Program, Preview, AR, virtual studio, on-air, and videowall outputs.

Click here to visit official documentation.