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Reality Plugin

Reality Plugin

Reality Plugin is the broadcast production layer inside Unreal Engine ZD Version. It connects Unreal Engine content with the camera, rendering, masking, channel, and playout requirements of live broadcast graphics.

For AR and virtual studio production, Reality Plugin provides the camera-aware tools needed to align virtual content with tracked physical cameras and live video. For template-based graphics operation, it enables channel-aware execution so graphics can be assigned, previewed, routed, and controlled across on-air graphics, AR, virtual studios, and videowalls.

  • Camera-aligned virtual production Connect tracked camera movement, lens data, and Unreal Engine rendering so virtual content remains aligned with the physical camera and live video feed.
  • Broadcast-specific rendering control Use Reality Camera features such as Foreground Pixel Video Mask, AR region masking, camera projection, shadow, reflection, ambient occlusion, bloom, and lens flare handling to produce cleaner AR and virtual studio composites.
  • Channel-aware graphics execution Use Lino Channel Manager to create and manage graphics channels for different production outputs, including on-air graphics, AR, virtual studios, and videowalls.
  • Program and Preview operation Assign Program and Preview roles to channels so graphics can be checked, prepared, and validated before going live.
  • Multi-engine and multi-channel routing Route graphics channels across one or multiple Reality Engines, making it easier to scale productions without changing the creative setup for every output.
  • Predictable live operation Maintain isolated channel states and data contexts so graphics can run safely across multiple channels, operators, and production scenarios.

Reality Plugin works together with Unreal Engine ZD Version, Reality Hub, and Lino Playout to move Unreal Engine content from creative design into reliable live broadcast operation.

Click here to visit official documentation.