VS/AR Graphics
Create AR scenes, virtual studios, and camera-tracked graphics inside Unreal Engine using a workflow built for designers, not only technical artists.
Designer-Friendly Scene Creation
Build virtual environments and AR graphics using familiar Unreal Engine tools and creative workflows.
What it enables:
- Create AR scenes, virtual studios, and videowall environments inside Unreal Engine.
- Use assets from Fab, third-party marketplaces, internal libraries, and DCC tools such as Blender, Cinema 4D, or 3ds Max.
- Work with standard Unreal materials, lighting, geometry, animation, and scene-building practices.

BeforeAfterVS/AR Graphics
Photorealistic Unreal Rendering
Use modern Unreal Engine rendering features to create visually rich broadcast environments.
What it enables:
- Use Lumen for realistic real-time lighting and global illumination.
- Use Nanite to work with highly detailed geometry while keeping scene management more efficient.
- Build virtual studios and AR scenes with realistic materials, Raytraced reflections, lighting depth, and spatial detail.
- Create environments that look closer to cinematic real-time production while remaining suitable for live broadcast use.
VS/AR Graphics
AR Shadows, Reflections, and Ambient Occlusion
Reality Camera helps AR graphics sit more naturally inside the live camera feed.
What it enables:
- Add AR shadows so virtual objects feel grounded in the physical studio.
- Use reflections to help virtual graphics respond more naturally to the scene.
- Apply ambient occlusion to improve contact, depth, and visual connection between AR elements and the live environment.
- Reduce the “floating graphic” look by making AR elements feel better integrated into the shot.

BeforeAfterVS/AR Graphics
Lino Template-Based AR Graphics
Lino brings template-based operation to AR graphics, not only traditional on-air overlays.
What it enables:
- Create reusable AR graphics templates using Unreal Engine Motion Design Mode.
- Expose only the parameters operators need, such as text, images, values, data, appearance, and state controls.
- Preview, update, and take AR graphics on air through the same Lino workflow used for on-air graphics, virtual studios, and videowalls.
- Use predictable states and transition logic so AR graphics behave consistently during live production.
Unreal-Native Asset Workflow
Templates and scene assets remain totally Unreal vanilla native.
What it enables:
- Keep creative assets portable and reusable across productions.
- Avoid proprietary rigging or irreversible vendor-specific logic.
- Reuse assets, templates, and environments across shows, channels, and future projects.
- Maintain long-term control over the creative pipeline.
