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VS/AR Graphics

VS/AR Graphics

Create AR scenes, virtual studios, and camera-tracked graphics inside Unreal Engine using a workflow built for designers, not only technical artists.

Designer-Friendly Scene Creation​

Build virtual environments and AR graphics using familiar Unreal Engine tools and creative workflows.

What it enables:

  • Create AR scenes, virtual studios, and videowall environments inside Unreal Engine.
  • Use assets from Fab, third-party marketplaces, internal libraries, and DCC tools such as Blender, Cinema 4D, or 3ds Max.
  • Work with standard Unreal materials, lighting, geometry, animation, and scene-building practices.
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VS/AR Graphics

Photorealistic Unreal Rendering​

Use modern Unreal Engine rendering features to create visually rich broadcast environments.

What it enables:

  • Use Lumen for realistic real-time lighting and global illumination.
  • Use Nanite to work with highly detailed geometry while keeping scene management more efficient.
  • Build virtual studios and AR scenes with realistic materials, Raytraced reflections, lighting depth, and spatial detail.
  • Create environments that look closer to cinematic real-time production while remaining suitable for live broadcast use.

VS/AR Graphics

AR Shadows, Reflections, and Ambient Occlusion​

Reality Camera helps AR graphics sit more naturally inside the live camera feed.

What it enables:

  • Add AR shadows so virtual objects feel grounded in the physical studio.
  • Use reflections to help virtual graphics respond more naturally to the scene.
  • Apply ambient occlusion to improve contact, depth, and visual connection between AR elements and the live environment.
  • Reduce the “floating graphic” look by making AR elements feel better integrated into the shot.
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VS/AR Graphics

Lino Template-Based AR Graphics​

Lino brings template-based operation to AR graphics, not only traditional on-air overlays.

What it enables:

  • Create reusable AR graphics templates using Unreal Engine Motion Design Mode.
  • Expose only the parameters operators need, such as text, images, values, data, appearance, and state controls.
  • Preview, update, and take AR graphics on air through the same Lino workflow used for on-air graphics, virtual studios, and videowalls.
  • Use predictable states and transition logic so AR graphics behave consistently during live production.

Unreal-Native Asset Workflow​

Templates and scene assets remain totally Unreal vanilla native.

What it enables:

  • Keep creative assets portable and reusable across productions.
  • Avoid proprietary rigging or irreversible vendor-specific logic.
  • Reuse assets, templates, and environments across shows, channels, and future projects.
  • Maintain long-term control over the creative pipeline.