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Lino Workflow

Lino Workflow

Lino Workflow is Reality 5’s template-based graphics workflow for on-air graphics, AR, virtual studios, and videowalls. It connects content creation in Unreal Engine Motion Design Mode with channel-aware execution, Reality Hub playout, newsroom integration, automation control, journalist preview, and data-driven operation.

Designers create reusable Motion Design templates inside Unreal Engine ZD Version. Operators, producers, journalists, and automation systems can then prepare, preview, update, and execute those graphics through Reality Hub without modifying the original design. This creates one connected workflow from template creation to newsroom preparation, rundown operation, preview, data update, and live playout.

Instead of building separate workflows for different graphics domains, Lino allows broadcasters to use one template-based operating model across multiple channels, shows, outputs, and production types.

Lino Workflow

  • Unified template-based graphics workflow Create Motion Design templates for on-air graphics, AR, virtual studios, and videowalls, then operate them through one consistent Reality 5 workflow.

Unified template-based graphics workflow

  • Unreal Engine Motion Design template creation Use Unreal Engine Motion Design Mode to build 2D and 3D graphics templates with structured controls, reusable layouts, state-aware behavior, and production-ready transition logic.
  • One template library across production types Reuse graphics templates across shows, channels, and outputs instead of maintaining separate projects or duplicated graphics logic for every production requirement.
  • Operator-safe content updates Expose only the controls required for live operation, allowing operators to update text, images, values, data, and appearance parameters without changing the original template design.
  • Reality Hub Lino Playout operation Prepare, preview, update, and execute graphics through Lino Playout using rundowns, playlists, Program and Preview states, and familiar broadcast-style actions such as Take In, Take Next, Continue, Change, Update, Take Out, and Clear.
  • Program and Preview workflows Preview graphics before they go on air, validate timing and content, then take them live through clear Program and Preview channel roles.
  • Channel-aware graphics execution Use Lino Channel Manager to assign and manage graphics channels for on-air graphics, AR, virtual studios, and videowalls, with each channel maintaining its own state, data, and execution context.
  • Multi-channel and multi-engine scalability Route graphics across one or multiple Reality Engines and operate multiple independent channels from a unified workflow, based on the available hardware, I/O, and production requirements.
  • NRCS and MOS newsroom integration Connect Lino templates with newsroom systems through MOS-based workflows, allowing journalists and producers to select, prepare, and add graphics directly inside newsroom stories and rundowns.
  • Browser-based journalist preview Allow journalists and producers to preview graphics in a web browser before adding them to a story or rundown, without requiring dedicated graphics hardware or additional desktop software at every workstation.
  • Data-driven graphics operation Connect graphics templates to external data sources and Reality Hub data workflows for news, sports, finance, elections, tickers, and other live data-driven productions.
  • Automation-ready control Trigger, update, preview, take, and remove graphics through broadcast automation workflows using CII, RossTalk, REST API, or custom control systems.
  • Custom control and data workflows Extend Lino workflows with Reality Hub custom modules, REST API control, Node.js SDK development, data connectors, dashboards, and AI-assisted custom module creation.
  • Web-native and Simultaneous multi-user operation Operate playout, preview, rundown preparation, data workflows, and system control through Reality Hub’s browser-based environment, with multiple users working in the same production system according to their roles and permissions.
  • Predictable state and transition behavior Run graphics with defined In, Change, and Out behavior so animations, updates, and live transitions remain consistent during production.

From design to live production​

Lino Workflow connects the full graphics pipeline: designers build templates in Unreal Engine Motion Design Mode, engineers configure channels and outputs, journalists prepare and preview graphics through newsroom workflows, operators execute rundowns in Lino Playout, and automation systems can trigger graphics as part of a wider live production environment.

This turns Reality 5 into a single template-based operating model for modern broadcast graphics, not just a set of separate tools for different graphics tasks.

Lino Workflow