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Content Creation

Content Creation

Content Creation in Reality 5 gives designers a familiar Unreal Engine-based environment for building broadcast graphics, Motion Design templates, AR elements, virtual studio scenes, and videowall content.

Creative Workflow

What it enables

  • Native Unreal Engine assets Motion Design templates, Blueprints, materials, levels, and other creative assets remain standard Unreal Engine assets.
  • No proprietary rigging Reality 5 does not add vendor-specific components, wrappers, or irreversible logic to customer projects.
  • Vanilla Unreal compatibility Content created in Unreal Engine ZD Version continues to work in standard Unreal Engine environments.
  • Flexible asset movement Teams can move assets between Unreal Engine ZD Version and vanilla Unreal Engine without rebuilding or converting their creative work.
  • Reuse of existing content Designers can continue using existing Unreal projects, asset libraries, Fab content, and established Unreal production workflows.
  • Customer-owned intellectual property Content created by customers remains their intellectual property and is not converted into a proprietary Zero Density format.
  • Long-term creative control Teams retain ownership, portability, and control of their assets while preparing them for template-based operation across on-air graphics, AR, virtual studios, and videowalls.

Reality Example Content