Unreal Engine ZD Version
Unreal Engine ZD Version is Zero Density’s custom Unreal Engine build for broadcast graphics and live virtual production. It extends Unreal Engine’s rendering core with broadcast-specific capabilities while preserving the familiar Unreal authoring environment for virtual studios, AR, videowalls, and on-air graphics.
Unreal Engine ZD Version
- Broadcast-focused rendering core Extends Unreal Engine with rendering capabilities designed specifically for real-time broadcast production.
- Realistic AR and virtual studio integration Uses dedicated shadow, ambient occlusion, and reflection layers to help virtual elements sit more naturally within live video.
- Center-shifted zoom-lens rendering Supports broadcast zoom lenses without traditional overscan, avoiding redundant pixel rendering and improving rendering efficiency.
- Multichannel graphics execution Runs independent graphics channels with their own state and data context for scalable Program, Preview, AR, virtual studio, on-air, and videowall operation.
- Familiar Unreal authoring Allows artists to continue using standard Unreal tools and Motion Design Mode to create graphics and virtual environments.
- Reality Camera production tools Adds camera-specific rendering, tracking-aware workflows, masking, and alignment features for AR and virtual studio production.
- Channel-aware template execution Uses Lino Channel Manager to prepare and manage graphics across different channels, engines, and production outputs.
Together, the custom engine built with Reality Plugin, NODOS and Reality Hub provide an Unreal-based solution built for reliable live broadcast graphics.
Click here to visit official documentation.
