Lino Playout
Lino Playout gives operators one consistent way to prepare, preview, update, and execute graphics across different channels, outputs, and production types. Whether the production involves on-air overlays, AR graphics, virtual studio elements, videowalls, or data-driven graphics, operators use the same playout model with clear Program and Preview states. Graphics can be organized into rundowns or playlists, updated before execution, and controlled through familiar broadcast-style actions during live production.
Multi-Channel Lino Playout
What it enables:
- Template-based operation Use templates for on-air graphics, AR, virtual studio graphics, and videowalls, with editable text, images, and data without changing the original design.
- Rundowns and playlists Organize graphics into rundowns or playlists, reorder items, update properties, and prepare content before it goes on-air.
- Program and Preview control Preview graphics before broadcast, then take them on-air or off-air with clear Program and Preview states.
- Broadcast-style actions Use familiar commands such as Take In, Take Next, Continue, Take Out, Clear, Change, and Update for predictable live operation.
- State and transition logic Run graphics with controlled states and built-in transition logic, so animations and on-air behavior remain consistent during live production.
- Channel-based execution Operate multiple independent channels from one workflow, with each channel carrying its own output, state, data, and Program or Preview role.
- Web-native operation Control playout through a browser-based interface, giving operators, producers, engineers, and other authorized users access without relying on dedicated desktop control applications.
- Multi-user collaboration Allow multiple users to work within the same production environment, with shared access to rundowns, channels, graphics states, and operational controls based on their roles and permissions.
Click here to visit official documentation.
