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Launcher

Launcher

The Launcher Module centralizes show setup and launch control, allowing teams to prepare production configurations, assign engines, select projects, maps, and graphs, and start or stop shows from one place. This makes it easier to manage single-engine, multi-engine, Program, and Preview setups without rebuilding the production each time.

Multi-Channel Launcher Module

What it enables:

  • Centralized show and engine setup Create shows, assign engines, select projects, maps, and graphs, then launch production from one interface. Selected engines can be grouped into one show so all related graphics templates are available in a single rundown, or distributed across separate shows to keep templates isolated for independent productions.
  • Clear engine status visibility Use engine status indicators to see whether systems are available, loading, online, occupied by another configuration, or failed.
  • Flexible launch modes Start shows in the right mode depending on whether the team is operating live, configuring the setup, or preparing graphics.
  • Launch logs and diagnostics View show and engine logs, launch states, and real-time messages to support faster troubleshooting during setup and operation.
  • Custom launch parameters Use launch parameters for production-specific needs such as rendering behavior, resolution settings, audio behavior, screen messages, and project channel usage.

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