XR and LED Volume Processing
The XR / LED Volume Toolset provides the real-time processing required to connect Unreal Engine content with physical LED stages. It supports flat, curved, convex, concave, and custom videowall shapes, allowing teams to reproduce the physical stage geometry inside the NODOS nodegraph.
The toolset brings projection mapping, frustum rendering, camera tracking, color profiling, and set extension into one connected XR production pipeline.
Set Extension & Portal Window | NAB 2024
What it enables
- Inner and outer frustum rendering Generate camera-dependent inner-frustum content and surrounding outer-frustum content from a single Reality Engine.
- Projection mapping Map rendered content to the physical shape, dimensions, and pixel layout of the LED stage.
- Automated color profiling Match Unreal Engine output more closely with the spectral and color characteristics of the physical LED panels and production camera.
Automated Color Profiling
- Portal Window workflows Use a tracked LED wall as a camera-perspective window into a larger virtual environment.
Set Extension & Portal Window | NAB 2022
- Set extension Extend the visible production environment beyond the physical studio or LED wall boundaries.
Set Extension & Video Wall & Ar Grapchics | NAB 2025
- Multi-camera XR Support GhostFrame and frame-interleaving workflows for productions using multiple tracked cameras.
- Integrated XR processing Connect LED wall rendering, tracking, color processing, and output inside the same nodegraph.
The XR / LED Volume Toolset reduces the number of disconnected tools required to configure and operate an LED stage, while giving production teams a structured path from physical stage setup to final camera output.
Click here to visit official documentation.
