Video I/O
Video I/O in NODOS connects Reality 5 with professional broadcast, IP, streaming, and direct-display infrastructures. It manages live video inputs and outputs, format conversion, synchronization, deinterlacing, and signal routing as part of the real-time nodegraph.
By handling video processing separately from Unreal Engine rendering, NODOS allows live signals to move directly through keying, compositing, media playback, graphics, and output stages while Unreal Engine remains focused on real-time rendering.
- Professional SDI hardware support Connect supported AJA Corvid 44 12G, Corvid 44, Corvid 88, and Blackmagic DeckLink 8K Pro hardware for professional SDI input and output.
- SMPTE ST 2110 workflows Use AJA KONA IP25 for bidirectional SMPTE ST 2110 video transport over IP, supporting broadcast facilities transitioning from traditional baseband SDI to network-based production infrastructure.
- DisplayPort and HDMI output Deliver graphics and composited outputs directly to displays through DisplayPort or HDMI for videowalls, studio screens, presentation displays, and other direct-output workflows.
- Real-time input and output Bring live cameras and external video sources into the production pipeline, then deliver graphics, composited video, or processed signals to broadcast, IP, streaming, or display destinations.
- Fill and Key workflows Generate and route Fill and Key signals for on-air graphics, downstream keyers, production switchers, and external compositing systems.
- Progressive and interlaced format support Work with common global broadcast frame rates and both progressive and interlaced video formats across standard and UHD production workflows.
- YADIF deinterlacer Use the YADIF node to reconstruct progressive frames from interlaced video inputs directly inside the nodegraph. It helps reduce combing, flickering, and other interlacing artifacts before the signal reaches Unreal Engine, a virtual videowall, compositing stages, or a progressive streaming workflow. YADIF is particularly useful when interlaced broadcast sources are displayed inside virtual environments, where temporal processing can make scanline artifacts more visible, or when an interlaced signal needs to be prepared for streaming platforms such as YouTube.
YADIF deinterlacer
- Video format and color support Work with 10-bit color depths, standard and UHD resolutions, HDR, and commonly used international broadcast formats.
- Signal conversion and synchronization Manage format conversion and timing between SDI hardware, SMPTE ST 2110 networks, NODOS processing, Unreal Engine outputs, streaming destinations, and connected displays.
- Nodegraph-based routing Connect video signals directly with keying, tracking, lens correction, compositing, media playback, graphics engines, and output nodes through a visible production pipeline. Video I/O provides the signal foundation that connects Reality 5 graphics and virtual production workflows with SDI infrastructure, SMPTE ST 2110 networks, streaming platforms, and direct-display systems.
Video I/O Supported Devices
Video I/O provides the signal foundation that connects Reality 5 graphics and virtual production workflows with the control room’s broadcast infrastructure.
