Media Clip Playback
Clip Playback in NODOS provides a dedicated media playback path within the real-time nodegraph. Video decoding and playback are handled outside the Unreal Engine rendering pipeline, allowing Unreal Engine resources to remain focused on graphics and virtual scene rendering.
Media clips can be routed through compositing, preview, videowall, virtual set, or output workflows alongside other live video sources.
Media Clip Playback
- Unreal-independent playback Play video clips through NODOS without adding decoding and playback work to the Unreal Engine scene.
- Hardware-accelerated decoding Use GPU-based decoding where supported to improve playback efficiency.
- Professional codec support Use broadcast and production media formats supported by the Read Video node.
- Flexible transport controls Play, pause, stop, rewind, loop, scrub, or move to a required playback position.
- Nodegraph-based routing Send clips into compositing, graphics, videowall, preview, or direct-output pipelines.
Clip Playback gives productions a controlled media playback workflow without placing additional video-decoding demands on Unreal Engine rendering.
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