Real time motion graphics reinvented

Introducing Lino — a new real-time motion graphics platform based on Epic Games’ new platform. Supporting both On Air Graphics and Video Wall Control, Lino is a giant leap forward for creativity, efficiency and integration. 

Built on Unreal Engine for motion graphics
Epic Games is building a 2D and 3D motion graphic on Unreal Engine. Its intuitive interface gives motion graphics designers familiar animation timelines and tools, so it’s easy to switch from existing applications. Tailor-made for broadcast productions, the new platform can bring both 2D and 3D graphics from design to on-air playout using a single toolkit.

Cross-platform asset sharing
Create once, use anywhere. Because it is built on Unreal Engine, you can use the same assets in both virtual production and motion graphics projects. Work smarter. Create faster. Reduce costs. 

Streamlined workflow
Let’s talk integration: As part of the Lino platform, Reality Hub can control  the motion graphics platform on  Unreal Engine, transforming it into a fully integrated solution for On Air Graphics and Video Wall Control. Operations are streamlined thanks to seamless integration with NRCSs like iNews, ENPS, Octopus, and automation giants such as Mosart and Pebble Beach. Accurate data feeds make it easy to collaborate and embed from news, finance, weather, and sports data, while also prioritizing security, backup, and redundancy.

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